Gimmick Type
AT
(Assist Time)
It lets the player know a Koyaku (small winning) is won on the LCD screen or with a light. The LCD screen or the light will navigate the player, and if the player follows the navigation, Koyaku will line up, and the credit will increase on most of the machines.

Typical machines: Disc Up, Jyuoh, Aladdin, Conti 4X, Million God

AR
(Assist Replay Time)
A combination of AT and RT. The number of tokens increases if the player follows the instruction and dose the Mé-oshi
RT
(Replay Time)
A state that the probability of hitting the Replay is increased. It is generally a function that the Replay probability increases to lower the number of tokens used, but it is used a lot of the times to control the appearance of bonus for a Stock-Machine. It means, when both of the Bonus flag and Replay flag are formed at the same time, Replay has a priority over Bonus due to the reel control, and the Bonus cannot be hit even with Mé-oshi. Therefore, due to this function, Bonus flag is carried over (Stock). RT on Stock-Machine exists to prevent Bonus to be hit, and the Replay actually does not line up frequently. The Replay becomes slip away.
CT
(Challenge Time)
The game has a possibility to go into CT after the Big Bonus. It is a special reel control which a koyaku (except for bonus and Replay) can be lined up if aimed. CT ends on most machines when Big Bonus flag is formed, net increase of more than 201 tokens, or 150 games are played.

Typical machines: Ultraman Club 3, Azteca, Del Sol 2

ST
(Stock)
The function that accumulates bonus games within the machine. It creates bonus game Renchan by releasing the accumulated bonus games.
**Renchan:Bonus, AT, and other jackpots come out one after another.

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